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Throw a piercing blade at your opponent capable of causing prolonged bleeding.

NotesEdit

  • This skill carry over many unusual damage factors and effects.
  • This skill use Casting Rate rather than Attack Speed.
  • Properties applied to Throwing Knife:
  • armor, jewelery and artifact flat damage bonus
  • armor and jewelery charms'/relics' effects
  • any kind of percentage damage bonus from any source
  • any on hit effect provided by armor, jewelery and artifact
  • Properties NOT applied to Throwing Knife:
  • any kind of flat weapon damage
  • any kind of flat shield damage
  • non-damage weapon properties
  • non-damage shield properties

ProgressionEdit

Level Skill Potency
1 / 12
6.0 Second(s) Recharge
18 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
48 Bleeding Damage over 3.0 Seconds
15 Piercing Damage
2 / 12
5.6 Second(s) Recharge
19 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
63 Bleeding Damage over 3.0 Seconds
18 Piercing Damage
3 / 12
5.2 Second(s) Recharge
20 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
78 Bleeding Damage over 3.0 Seconds
21 Piercing Damage
4 / 12
4.8 Second(s) Recharge
21 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
90 Bleeding Damage over 3.0 Seconds
24 Piercing Damage
5 / 12
4.4 Second(s) Recharge
22 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
105 Bleeding Damage over 3.0 Seconds
27 Piercing Damage
6 / 12
4.0 Second(s) Recharge
23 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
120 Bleeding Damage over 3.0 Seconds
31 Piercing Damage
7 / 12
3.6 Second(s) Recharge
24 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
132 Bleeding Damage over 3.0 Seconds
35 Piercing Damage
8 / 12
3.2 Second(s) Recharge
25 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
147 Bleeding Damage over 3.0 Seconds
39 Piercing Damage
9 / 12
2.8 Second(s) Recharge
26 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
162 Bleeding Damage over 3.0 Seconds
43 Piercing Damage
10 / 12
2.4 Second(s) Recharge
27 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
174 Bleeding Damage over 3.0 Seconds
48 Piercing Damage
11 / 12
2.0 Second(s) Recharge
28 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
189 Bleeding Damage over 3.0 Seconds
53 Piercing Damage
12 / 12
1.6 Second(s) Recharge
29 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
204 Bleeding Damage over 3.0 Seconds
58 Piercing Damage
Levels only acquirable through items, shrines and Battle Standard
13 / 12
1.2 Second(s) Recharge
30 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
216 Bleeding Damage over 3.0 Seconds
63 Piercing Damage
14 / 12
0.8 Second(s) Recharge
31 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
231 Bleeding Damage over 3.0 Seconds
69 Piercing Damage
15 / 12
0.4 Second(s) Recharge
32 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
246 Bleeding Damage over 3.0 Seconds
75 Piercing Damage
16 / 12
0.0 Second(s) Recharge
33 Energy Cost
1 Projectile(s)
10% chance to pass through Enemies
270 Bleeding Damage over 3.0 Seconds
81 Piercing Damage

Excerpt from Anniversary Edition changelogEdit

  • Cooldown is reduced by 0.4 seconds per level.
  • Chance to pierce was set to 10%.
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