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This powerful wizard's trick allows you to triple the attack of your staff by continuously channeling energy into it.

Notes[]

  • Skill was weakened in Titan Quest v1.20 and Immortal Throne due being too overpowered.
  • In Immortal Throne and TQ v1.20 the projectiles now have a wider spread due to the weakening of the spell.

Progression[]

Level Skill Potency
1 / 12
Launches 3 Projectile(s)
30 Energy Cost
-75% Total Damage
2 / 12
Launches 3 Projectile(s)
31 Energy Cost
-70% Total Damage
3 / 12
Launches 3 Projectile(s)
31 Energy Cost
-65% Total Damage
4 / 12
Launches 3 Projectile(s)
32 Energy Cost
-60% Total Damage
5 / 12
Launches 3 Projectile(s)
32 Energy Cost
-55% Total Damage
6 / 12
Launches 3 Projectile(s)
33 Energy Cost
-50% Total Damage
7 / 12
Launches 3 Projectile(s)
33 Energy Cost
-45% Total Damage
8 / 12
Launches 3 Projectile(s)
34 Energy Cost
-40% Total Damage
9 / 12
Launches 3 Projectile(s)
34 Energy Cost
-35% Total Damage
10 / 12
Launches 3 Projectile(s)
35 Energy Cost
-30% Total Damage
11 / 12
Launches 3 Projectile(s)
35 Energy Cost
-25% Total Damage
12 / 12
Launches 3 Projectile(s)
36 Energy Cost
-20% Total Damage
Levels only acquirable through items, shrines and Battle Standard
13 / 12
Launches 3 Projectile(s)
36 Energy Cost
-15% Total Damage
14 / 12
Launches 3 Projectile(s)
37 Energy Cost
-10% Total Damage
15 / 12
Launches 3 Projectile(s)
37 Energy Cost
-5% Total Damage
16 / 12
Launches 3 Projectile(s)
38 Energy Cost

Excerpt from Titan Quest: Anniversary Edition changelog[]

  • Now modifies all damage types on the projectiles.

Related Items[]

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