This template expands to in-game description of various parameters related to neither offense nor defense.

Parameters

Parameter Description
refreshTime instant recharge time reduction
skillActiveDuration skill duration
skillTargetRadius skill radius
skillCooldownTime skill cooldown
skillManaCost Energy Cost
skillActiveManaCost Energy Cost per second
damageAbsorption absolute Damage Absorption
damageAbsorptionPercent percentual Damage Absorption
skillChargeLevel number of Charge Levels
skillChargeDuration duration of top Charge Level
lifeMonitorPercent percentual threshold of maximum Health that activates skill
skillChanceWeight percentual chance to be used on primary attack
projectileLaunchNumber number of projectiles launched
allSkillEnhancement bonus to all skills
onHitActivationChance chance to activate when hit

Examples

Code Result
  {{ Skill Config
   | refreshTime = 1
  }}
-1.0 Second(s) to all Recharge Times
  {{ Skill Config
   | skillActiveDuration = 1
  }}
1.0 Second Duration
  {{ Skill Config
   | skillTargetRadius = 1
  }}
1.0 Meter Radius
  {{ Skill Config
   | skillCooldownTime = 1
  }}
1.0 Second(s) Recharge
  {{ Skill Config
   | skillManaCost = 1
  }}
1 Energy Cost
  {{ Skill Config
   | skillActiveManaCost = 1
  }}
1 Active Energy Cost per Second
  {{ Skill Config
   | skillChargeLevel = 1
   | skillChargeDuration = 2
  }}
1 Charge Levels
  {{ Skill Config
   | lifeMonitorPercent = 1
  }}
Activates when Health drops below 1%
  {{ Skill Config
   | skillChanceWeight = 1
  }}
1% Chance to be Used
  {{ Skill Config
   | projectileLaunchNumber = 1
  }}
1 Projectile(s)
  {{ Skill Config
   | allSkillEnhancement = 1
  }}
+1 to all skills
  {{ Skill Config
   | onHitActivationChance = 1
  }}
1% Chance of Activating

Position in Database Record

  • All Groups
    • Skill Config


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