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Looks like Ragnarok may have nerfed this one — first level of the skill is just showing -10% to damage and -11% to armor absorption, no specified reduction to piercing damage. Sanmeiwolf (talk)

Quite the opposite actually. Ravages of Time affects target's total damage now instead of just physical/pierce. Oddly enough only the strength of the first level was changed (from 11% to 10%). -- Wiki Kaczor (talk) 18:17, June 24, 2018 (UTC)
How are you getting the full growths, anyway? Are you able to extract the scripts, or is there a mod that lets you train/retrain infinitely or something? A big part of why I'm not able to contribute much is not being able to derive the growth formula. o.o Sanmeiwolf (talk) 18:22, June 24, 2018 (UTC)
I use the Art Manager. It's a small tool created by Titan Quest developers, that allows you - among other things - to look directly into game database (where all the values for skills/items/monsters etc. are stored). It is installed with every version of the game I am aware of, so you should be able to find it in your installation directory. It even has a dedicated page here with a little outdated tutorial. There is also a third party program called ARZ Explorer, which is arguably easier to use. You can download it here. If you need any further help, feel free to leave a message on my talk page. -- Wiki Kaczor (talk) 20:53, June 24, 2018 (UTC)
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