The howl of your wolves emboldens the hearts of those who hear it causing them to fight more fiercely.

Notes[edit | edit source]

  • Strength of the Pack has an internal Recharge time of 30 seconds. Note that while it prevents wolves from using it more frequently, longer delays are possible due to Energy limitations, Maul usage and wolves' targeting routine.

Progression[edit | edit source]

Level Skill Potency
1 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+15% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
4 Armor
2 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+20% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
6 Armor
3 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+24% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
8 Armor
4 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+30% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
10 Armor
5 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+34% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
12 Armor
6 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+39% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
14 Armor
7 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+43% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
16 Armor
8 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+49% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
18 Armor
9 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+53% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
20 Armor
10 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+58% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
22 Armor
11 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+62% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
24 Armor
12 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+68% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
26 Armor
Levels only acquirable through items, shrines and Battle Standard
13 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+72% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
28 Armor
14 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+77% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
30 Armor
15 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+82% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
32 Armor
16 / 12
25 Energy Cost
15.0 Second Duration
10.0 Meter Radius
+90% Physical Damage
+1.0 Energy Regeneretion
+15% Total Speed
34 Armor
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