Titan Quest Wiki
Advertisement

A pulse of negatively charged energy dispels hostile enchantments on allies or, when cast on enemies, breaks their beneficial enchantments and negates a portion of their energy”.

Notes[]

  • Seeing as this skill only does damage to Magical foes, it may be best to put points into it at later stages of the playthrough.
  • Dispels hostile enchantments on allies and dispels beneficial enchantments of enemies.

Progression[]

Level Skill Potency
1 / 6
6.0 Second(s) Recharge
32 Energy Cost
6.0 Meter Radius
10 Damage
24% Energy Drain
+50% Damage to Magical
2 / 6
6.0 Second(s) Recharge
34 Energy Cost
6.0 Meter Radius
10 Damage
32% Energy Drain
+50% Damage to Magical
3 / 6
6.0 Second(s) Recharge
36 Energy Cost
6.0 Meter Radius
10 Damage
40% Energy Drain
+50% Damage to Magical
4 / 6
6.0 Second(s) Recharge
38 Energy Cost
6.0 Meter Radius
10 Damage
50% Energy Drain
+50% Damage to Magical
5 / 6
6.0 Second(s) Recharge
40 Energy Cost
6.0 Meter Radius
10 Damage
58% Energy Drain
+50% Damage to Magical
6 / 6
6.0 Second(s) Recharge
42 Energy Cost
6.0 Meter Radius
10 Damage
66% Energy Drain
+50% Damage to Magical
Levels only acquirable through items, shrines and Battle Standard
7 / 6
6.0 Second(s) Recharge
44 Energy Cost
6.0 Meter Radius
10 Damage
74% Energy Drain
+50% Damage to Magical
8 / 6
6.0 Second(s) Recharge
46 Energy Cost
6.0 Meter Radius
10 Damage
84% Energy Drain
+50% Damage to Magical
9 / 6
6.0 Second(s) Recharge
48 Energy Cost
6.0 Meter Radius
10 Damage
92% Energy Drain
+50% Damage to Magical
10 / 6
6.0 Second(s) Recharge
50 Energy Cost
6.0 Meter Radius
10 Damage
100% Energy Drain
+50% Damage to Magical


Excerpt from Anniversary Edition changelog[]

  • Added new effect & fixed sound
  • Projectile now hits instantly and thus more reliably
  • Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical

Related Items[]

Advertisement