“A pulse of negatively charged energy dispels hostile enchantments on allies or, when cast on enemies, breaks their beneficial enchantments and negates a portion of their energy”.
Notes[]
- Seeing as this skill only does damage to Magical foes, it may be best to put points into it at later stages of the playthrough.
- Dispels hostile enchantments on allies and dispels beneficial enchantments of enemies.
Progression[]
Level | Skill Potency |
---|---|
1 / 6 |
6.0 Second(s) Recharge
32 Energy Cost
6.0 Meter Radius
10 Damage
24% Energy Drain
+50% Damage to Magical
|
2 / 6 |
6.0 Second(s) Recharge
34 Energy Cost
6.0 Meter Radius
10 Damage
32% Energy Drain
+50% Damage to Magical
|
3 / 6 |
6.0 Second(s) Recharge
36 Energy Cost
6.0 Meter Radius
10 Damage
40% Energy Drain
+50% Damage to Magical
|
4 / 6 |
6.0 Second(s) Recharge
38 Energy Cost
6.0 Meter Radius
10 Damage
50% Energy Drain
+50% Damage to Magical
|
5 / 6 |
6.0 Second(s) Recharge
40 Energy Cost
6.0 Meter Radius
10 Damage
58% Energy Drain
+50% Damage to Magical
|
6 / 6 |
6.0 Second(s) Recharge
42 Energy Cost
6.0 Meter Radius
10 Damage
66% Energy Drain
+50% Damage to Magical
|
Levels only acquirable through items, shrines and Battle Standard | |
7 / 6 |
6.0 Second(s) Recharge
44 Energy Cost
6.0 Meter Radius
10 Damage
74% Energy Drain
+50% Damage to Magical
|
8 / 6 |
6.0 Second(s) Recharge
46 Energy Cost
6.0 Meter Radius
10 Damage
84% Energy Drain
+50% Damage to Magical
|
9 / 6 |
6.0 Second(s) Recharge
48 Energy Cost
6.0 Meter Radius
10 Damage
92% Energy Drain
+50% Damage to Magical
|
10 / 6 |
6.0 Second(s) Recharge
50 Energy Cost
6.0 Meter Radius
10 Damage
100% Energy Drain
+50% Damage to Magical
|
Excerpt from Anniversary Edition changelog[]
- Added new effect & fixed sound
- Projectile now hits instantly and thus more reliably
- Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical
Related Items[]
- Amen-Ra's Magebane (sword)
- Bracelets of Aman'Da (arm armor)