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==Notes== |
==Notes== |
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*This Mastery may be related to the god Hermes. |
*This Mastery may be related to the god Hermes. |
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+ | [[Category:Mastery]] |
Revision as of 08:53, 21 May 2013
The Rogue Mastery is one of 9 Masteries in Titan Quest. It prides itself in using "Assassin-Like" skills and damages. It focuses on Poison Damage, Bleeding Damage, and Piercing Damage. Their skills revolve around traps, poison, and precise strikes. This Mastery compliments other melee masteries well, but is not unheard of pairing with a caster mastery.It's good to pair with spirits or earth.
Description
The rogue is unmatched at dealing rapid damage to single opponents or wearing them down with poison and bleeding. Reliant on hit-and-run tactics, the Rogue is less well suited for handling hordes of enemies and must employ trickery to avoid being overwhelmed.
Strategy
Try to avoid enemies attacks and atrract them into traps.First hit them with Envenom Weapon, then run.
See what happenes.Use Lay Trap to attack the enemy because more of them have Health Potions and longer life than other.So try envenom weapons,traps and piercing the enemy.
Mastery Skills
Below follow all the skills in the Rogue Mastery
- Calculated Strike
- Lucky Hit
- Blade Honing
- Envenom Weapon
- Throwing Knife
- Disarm Traps
- Flash Powder
- Open Wound
- Lay Trap
- Poison Gas Bomb
- Lethal Strike
- Anatomy
Mastery Advancement
This table shows the total bonus to stats you will have depending on the number of points you put into the Rogue Masteries Tier Bar.
Number of Points Spent | Strength | Dexterity | Health |
---|---|---|---|
1 | +2 | +2 | +35 |
2 | +3 | +5 | +70 |
3 | +5 | +7 | +105 |
4 | +7 | +10 | +140 |
5 | +9 | +12 | +175 |
6 | +10 | +15 | +210 |
7 | +12 | +17 | +245 |
8 | +14 | +20 | +280 |
9 | +16 | +22 | +315 |
10 | +17 | +25 | +350 |
11 | +19 | +27 | +385 |
12 | +21 | +30 | +420 |
13 | +23 | +32 | +455 |
14 | +24 | +35 | +490 |
15 | +26 | +37 | +525 |
16 | +28 | +40 | +560 |
17 | +30 | +42 | +595 |
18 | +31 | +45 | +630 |
19 | +33 | +47 | +665 |
20 | +35 | +50 | +700 |
21 | +37 | +52 | +735 |
22 | +38 | +55 | +770 |
23 | +40 | +57 | +805 |
24 | +42 | +60 | +840 |
25 | +44 | +62 | +875 |
26 | +45 | +65 | +910 |
27 | +47 | +67 | +945 |
28 | +49 | +70 | +980 |
29 | +51 | +72 | +1015 |
30 | +52 | +75 | +1050 |
31 | +54 | +77 | +1085 |
32 | +56 | +80 | +1120 |
Classes Made With This Mastery
Single class mastery:
- Rogue
Cross-class masteries:
- Assassin [/Warfare]
- Corsair [/Defense]
- Magician [/Earth]
- Sorcerer [/Storm]
- Brigand [/Hunting]
- Warlock [/Spirit]
- Illusionist [/Nature]
- Dreamkiller [/Dream]
Items That Add Points To All The Skills In This Mastery
- Assassin's Harness
- Garb of the Scorpion King
- Rogue's Harness
- Shroud of the Night
Notes
- This Mastery may be related to the god Hermes.