(linked the german fandom page) |
|||
(31 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Rogue.png|right]] |
[[File:Rogue.png|right]] |
||
⚫ | |||
− | '''The Rogue Mastery''' is one of 9 Masteries in Titan Quest. It prides itself in using assassin-like skills and damages. It focuses on [[Poison Damage]], [[Bleeding Damage]], and [[Piercing Damage]]. Rogue skills revolve around traps, poison, and precise strikes. This Mastery also compliments other melee masteries well, but is not unheard of pairing with a caster mastery.It's reccomended to pair rogue with spirits or earth. |
||
− | == |
+ | ==Skill Tree== |
+ | {{ Rogue Mastery Skill Tree }} |
||
⚫ | |||
− | ==Mastery |
+ | ==Mastery Progression== |
− | Below follow all the skills in the [[Rogue Mastery]] |
||
+ | [[File:RogueMastery.png]] {{ Quote | Provides the physical conditioning and secret knowledge necessary to train as a rogue. }} |
||
− | {| class="article-table" style="text-align:center;" |
||
− | ! style="text-align:center;" | Level |
||
− | ! style="text-align:center;" colspan="12" | Skills |
||
− | |- |
||
− | | 32 |
||
− | | rowspan="11" | |
||
− | | rowspan="2" | |
||
− | | rowspan="11" | |
||
− | | style="background: silver;" | [[Image:MortalWound.png|link=Mortal Wound]] |
||
− | | rowspan="11" | |
||
− | | style="background: silver;" | [[Image:FlurryOfKnives.png|link=Flurry of Knives]] |
||
− | | rowspan="11" | |
||
− | | style="background: silver;" | [[Image:ImprovedFiringMechanism.png|link=Improved Firing Mechanism]] |
||
− | | rowspan="11" | |
||
− | | rowspan="2" | |
||
− | | rowspan="11" | |
||
− | | rowspan="2" | |
||
− | |- |
||
− | | |
||
− | | style="background: lightgray;" rowspan="3" | |
||
− | | style="background: lightgray;" rowspan="7" | |
||
− | | style="background: lightgray;" rowspan="3" | |
||
− | |- |
||
− | | 24 |
||
− | | style="background: silver;" | [[Image:Anatomy.png|link=Anatomy]] |
||
− | | style="background: silver;" | [[Image:Mandrake.png|link=Mandrake]] |
||
− | | style="background: silver;" | [[Image:Shrapnel.png|link=Shrapnel]] |
||
− | |- |
||
− | | |
||
− | | rowspan="3" | |
||
− | | style="background: lightgray;" rowspan="1" | |
||
− | | style="background: lightgray;" rowspan="3" | |
||
− | |- |
||
− | | 16 |
||
− | | style="background: silver;" | [[Image:LethalStrike.png|link=LethalStrike]] |
||
− | | style="background: silver;" | [[Image:RapidConstruction.png|link=Rapid Construction]] |
||
− | | style="background: silver;" | [[Image:ToxinDistillation.png|link=Toxin Distillation]] |
||
− | |- |
||
− | | |
||
− | | rowspan="1" | |
||
− | | style="background: lightgray;" rowspan="1" | |
||
− | | style="background: lightgray;" rowspan="3" | |
||
− | |- |
||
− | | 10 |
||
− | | style="background: silver;" | [[Image:LuckyHit.png|link=Lucky Hit]] |
||
− | | style="background: silver;" | [[Image:OpenWound.png|link=Open Wound]] |
||
− | | style="background: silver;" | [[Image:LayTrap.png|link=Lay Trap]] |
||
− | | style="background: silver;" | [[Image:PoisonGasBomb.png|link=Poison Gas Bomb]] |
||
− | |- |
||
− | | |
||
− | | style="background: lightgray;" rowspan="3" | |
||
− | | rowspan="3" | |
||
− | | rowspan="1" | |
||
− | | rowspan="1" | |
||
− | |- |
||
− | | 4 |
||
− | | style="background: silver;" | [[Image:ThrowingKnife.png|link=Throwing Knife]] |
||
− | | style="background: silver;" | [[Image:DisarmTraps.png|link=Disarm Traps]] |
||
− | | style="background: silver;" | [[Image:Nightshade.png|link=Nightshade]] |
||
− | | style="background: silver;" | [[Image:FlashPowder.png|link=Flash Powder]] |
||
− | |- |
||
− | | |
||
− | | rowspan="2" | |
||
− | | rowspan="2" | |
||
− | | style="background: lightgray;" rowspan="1" | |
||
− | | rowspan="2" | |
||
− | |- |
||
− | | 1 |
||
− | | style="background: silver;" | [[Image:CalculatedStrike.png|link=Calculated Strike]] |
||
− | | style="background: silver;" | [[Image:BladeHoning.png|link=Blade Honing]] |
||
− | | style="background: silver;" | [[Image:EnvenomWeapon.png|link=Envenom Weapon]] |
||
⚫ | |||
+ | Each point spend on Rogue Mastery provides: |
||
− | ==Mastery Advancement== |
||
+ | * 1.75 [[Strength]] |
||
− | This table shows the total bonus stats you will have depending on the number of points you put into the Rogue Masteries Tier Bar. |
||
+ | * 2.5 [[Dexterity]] |
||
⚫ | |||
+ | * 35 [[Health]] |
||
− | | PrimaryAttribute = Dexterity |
||
+ | |||
− | | PrimaryBase = 0 |
||
+ | Attribute gains from mastery use unusual rounding, for exact values at various levels refer to the table below: |
||
− | | PrimaryIncrement = 2.5 |
||
⚫ | |||
− | | SecondaryAttribute = Strength |
||
− | | |
+ | | strength = 1.75 |
− | | |
+ | | dexterity = 2.5 |
− | | |
+ | | health = 35 |
− | | EnergyIncrement = 0 |
||
}} |
}} |
||
− | ==Classes |
+ | ==Classes== |
+ | |||
− | Single class mastery: |
||
+ | {{ Mastery Combinations |
||
− | *Rogue |
||
+ | | rogue |
||
− | Cross-class masteries: |
||
+ | | warfare = Assassin |
||
− | *Assassin [/[[Warfare]]] |
||
+ | | defense = Corsair |
||
− | *Corsair [/[[Defense]]] |
||
+ | | earth = Magician |
||
− | *Magician [/[[Earth]]] |
||
+ | | storm = Sorcerer |
||
− | *Sorcerer [/[[Storm]]] |
||
+ | | rogue = Rogue |
||
− | *Brigand [/[[Hunting]]] |
||
+ | | hunting = Brigand |
||
− | *Warlock [/[[Spirit]]] |
||
+ | | spirit = Warlock |
||
− | *Illusionist [/[[Nature]]] |
||
+ | | nature = Illusionist |
||
− | *Dreamkiller [/[[Dream]]] |
||
+ | | dream = Dreamkiller |
||
+ | | rune = Trickster |
||
⚫ | |||
==Items That Add Points To All The Skills In This Mastery== |
==Items That Add Points To All The Skills In This Mastery== |
||
+ | |||
*[[Assassin's Harness]] |
*[[Assassin's Harness]] |
||
*[[Garb of the Scorpion King]] |
*[[Garb of the Scorpion King]] |
||
*[[Rogue's Harness]] |
*[[Rogue's Harness]] |
||
*[[Shroud of the Night]] |
*[[Shroud of the Night]] |
||
+ | *[[Bandit's Hood]] |
||
+ | |||
==Extra Notes== |
==Extra Notes== |
||
+ | |||
*This Mastery may be related to the god Hermes. |
*This Mastery may be related to the god Hermes. |
||
+ | [[de:Gaunereimeisterschaft]] |
||
− | [[Category: |
+ | [[Category: Masteries]] |
Revision as of 13:09, 18 April 2020
“The rogue is unmatched at dealing rapid damage to single opponents or wearing them down with poison and bleeding. Reliant on hit-and-run tactics, the Rogue is less well suited for handling hordes of enemies and must employ trickery to avoid being overwhelmed.”
Skill Tree
Mastery Progression
“Provides the physical conditioning and secret knowledge necessary to train as a rogue.”
Each point spend on Rogue Mastery provides:
- 1.75 Strength
- 2.5 Dexterity
- 35 Health
Attribute gains from mastery use unusual rounding, for exact values at various levels refer to the table below:
Mastery Level | Strength | Dexterity | Health |
---|---|---|---|
40 | 70 | 100 | 1400 |
39 | 68 | 97 | 1365 |
38 | 66 | 95 | 1330 |
37 | 65 | 92 | 1295 |
36 | 63 | 90 | 1260 |
35 | 61 | 87 | 1225 |
34 | 59 | 85 | 1190 |
33 | 58 | 82 | 1155 |
32 | 56 | 80 | 1120 |
31 | 54 | 77 | 1085 |
30 | 52 | 75 | 1050 |
29 | 51 | 72 | 1015 |
28 | 49 | 70 | 980 |
27 | 47 | 67 | 945 |
26 | 45 | 65 | 910 |
25 | 44 | 62 | 875 |
24 | 42 | 60 | 840 |
23 | 40 | 57 | 805 |
22 | 38 | 55 | 770 |
21 | 37 | 52 | 735 |
20 | 35 | 50 | 700 |
19 | 33 | 47 | 665 |
18 | 31 | 45 | 630 |
17 | 30 | 42 | 595 |
16 | 28 | 40 | 560 |
15 | 26 | 37 | 525 |
14 | 24 | 35 | 490 |
13 | 23 | 32 | 455 |
12 | 21 | 30 | 420 |
11 | 19 | 27 | 385 |
10 | 17 | 25 | 350 |
9 | 16 | 22 | 315 |
8 | 14 | 20 | 280 |
7 | 12 | 17 | 245 |
6 | 10 | 15 | 210 |
5 | 9 | 12 | 175 |
4 | 7 | 10 | 140 |
3 | 5 | 7 | 105 |
2 | 3 | 5 | 70 |
1 | 2 | 2 | 35 |
Classes
Masteries | Class |
---|---|
Rogue | |
+ | Assassin |
+ | Corsair |
+ | Magician |
+ | Sorcerer |
+ | Brigand |
+ | Illusionist |
+ | Warlock |
+ | Dreamkiller |
+ | Trickster |
Items That Add Points To All The Skills In This Mastery
- Assassin's Harness
- Garb of the Scorpion King
- Rogue's Harness
- Shroud of the Night
- Bandit's Hood
Extra Notes
- This Mastery may be related to the god Hermes.