m (Last level fix.) Tag: Source edit |
m (Last level fix again.) Tag: Source edit |
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<div>{{ Skill Config | skillActiveManaCost = 0.5 }}</div> |
<div>{{ Skill Config | skillActiveManaCost = 0.5 }}</div> |
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<div>{{ Total Damage Reduction Percent | offensiveTotalDamageReductionPercentMin = 45 | offensiveTotalDamageReductionPercentDurationMin = 1 }}</div> |
<div>{{ Total Damage Reduction Percent | offensiveTotalDamageReductionPercentMin = 45 | offensiveTotalDamageReductionPercentDurationMin = 1 }}</div> |
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− | <div>{{ Defensive Absorption | defensiveAbsorptionModifier = 45 }}</div> |
+ | <div>{{ Defensive Absorption | defensiveAbsorptionModifier = -45 }}</div> |
}} |
}} |
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Revision as of 18:37, 5 December 2020
“Accelerates the effects of time on adjacent enemies' equipment causing weapons to dull and armor to crumble.”
Notes
- Ravages of Time has a rich history of changes. In Titan Quest (and Immortal Throne) Ravages of Time was supposed to lower enemy's physical and pierce damage, but due to a bug did not work. This behaviour was fixed in Fanpatch, but a side effect this passive modifier to Deathchill Aura became a standalone sustained skill. Anniversary Edition brings its intended behaviour back and extends damage reduction to total damage.
Progression
Level | Skill Potency |
---|---|
1 / 8 |
1 Active Energy Cost per Second
10% Reduced Damage for 1.0 Second
-11% Armor Absorption
|
2 / 8 |
1 Active Energy Cost per Second
15% Reduced Damage for 1.0 Second
-15% Armor Absorption
|
3 / 8 |
1 Active Energy Cost per Second
18% Reduced Damage for 1.0 Second
-18% Armor Absorption
|
4 / 8 |
1 Active Energy Cost per Second
22% Reduced Damage for 1.0 Second
-22% Armor Absorption
|
5 / 8 |
1 Active Energy Cost per Second
25% Reduced Damage for 1.0 Second
-25% Armor Absorption
|
6 / 8 |
1 Active Energy Cost per Second
29% Reduced Damage for 1.0 Second
-29% Armor Absorption
|
7 / 8 |
1 Active Energy Cost per Second
32% Reduced Damage for 1.0 Second
-32% Armor Absorption
|
8 / 8 |
1 Active Energy Cost per Second
36% Reduced Damage for 1.0 Second
-36% Armor Absorption
|
Levels only acquirable through items, shrines and Battle Standard | |
9 / 8 |
1 Active Energy Cost per Second
39% Reduced Damage for 1.0 Second
-39% Armor Absorption
|
10 / 8 |
1 Active Energy Cost per Second
41% Reduced Damage for 1.0 Second
-41% Armor Absorption
|
11 / 8 |
1 Active Energy Cost per Second
43% Reduced Damage for 1.0 Second
-43% Armor Absorption
|
12 / 8 |
1 Active Energy Cost per Second
45% Reduced Damage for 1.0 Second
-45% Armor Absorption
|
Excerpt from Titan Quest: Anniversary Edition changelog
- Replaced (dysfunctional) physical/pierce reduction with % damage reduction.