Titan Quest Wiki
Advertisement

Accelerates the effects of time on adjacent enemies' equipment causing weapons to dull and armor to crumble.

Notes

  • Ravages of Time has a rich history of changes. In Titan Quest (and Immortal Throne) Ravages of Time was supposed to lower enemy's physical and pierce damage, but due to a bug did not work. This behaviour was fixed in Fanpatch, but a side effect this passive modifier to Deathchill Aura became a standalone sustained skill. Anniversary Edition brings its intended behaviour back and extends damage reduction to total damage.

Progression

Level Skill Potency
1 / 8
1 Active Energy Cost per Second
10% Reduced Damage for 1.0 Second
-11% Armor Absorption
2 / 8
1 Active Energy Cost per Second
15% Reduced Damage for 1.0 Second
-15% Armor Absorption
3 / 8
1 Active Energy Cost per Second
18% Reduced Damage for 1.0 Second
-18% Armor Absorption
4 / 8
1 Active Energy Cost per Second
22% Reduced Damage for 1.0 Second
-22% Armor Absorption
5 / 8
1 Active Energy Cost per Second
25% Reduced Damage for 1.0 Second
-25% Armor Absorption
6 / 8
1 Active Energy Cost per Second
29% Reduced Damage for 1.0 Second
-29% Armor Absorption
7 / 8
1 Active Energy Cost per Second
32% Reduced Damage for 1.0 Second
-32% Armor Absorption
8 / 8
1 Active Energy Cost per Second
36% Reduced Damage for 1.0 Second
-36% Armor Absorption
Levels only acquirable through items, shrines and Battle Standard
9 / 8
1 Active Energy Cost per Second
39% Reduced Damage for 1.0 Second
-39% Armor Absorption
10 / 8
1 Active Energy Cost per Second
41% Reduced Damage for 1.0 Second
-41% Armor Absorption
11 / 8
1 Active Energy Cost per Second
43% Reduced Damage for 1.0 Second
-43% Armor Absorption
12 / 8
1 Active Energy Cost per Second
45% Reduced Damage for 1.0 Second
-45% Armor Absorption

Excerpt from Titan Quest: Anniversary Edition changelog

  • Replaced (dysfunctional) physical/pierce reduction with % damage reduction.

Related Items

Advertisement