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Accelerates the effects of time on adjacent enemies' equipment causing weapons to dull and armor to crumble.

NotesEdit

  • Ravages of Time affects target's Total Damage.

ProgressionEdit

Level Skill Potency

1

1 Active Energy Cost per Second
10% Reduced Damage for 1.0 Second
-11% Armor Absorption

2

1 Active Energy Cost per Second
15% Reduced Damage for 1.0 Second
-15% Armor Absorption

3

1 Active Energy Cost per Second
18% Reduced Damage for 1.0 Second
-18% Armor Absorption

4

1 Active Energy Cost per Second
22% Reduced Damage for 1.0 Second
-22% Armor Absorption

5

1 Active Energy Cost per Second
25% Reduced Damage for 1.0 Second
-25% Armor Absorption

6

1 Active Energy Cost per Second
29% Reduced Damage for 1.0 Second
-29% Armor Absorption

7

1 Active Energy Cost per Second
32% Reduced Damage for 1.0 Second
-32% Armor Absorption

8

1 Active Energy Cost per Second
36% Reduced Damage for 1.0 Second
-36% Armor Absorption

Ultimate Levels Skill Potency

9

1 Active Energy Cost per Second
39% Reduced Damage for 1.0 Second
-39% Armor Absorption

10

1 Active Energy Cost per Second
41% Reduced Damage for 1.0 Second
-41% Armor Absorption

11

1 Active Energy Cost per Second
43% Reduced Damage for 1.0 Second
-43% Armor Absorption

12

1 Active Energy Cost per Second
45% Reduced Damage for 1.0 Second
-45% Armor Absorption

VersionsEdit

Ravages of Time has a rich history of changes. In Titan Quest (and Immortal Throne) Ravages of Time was supposed to lower enemy's physical and pierce damage, but due to a bug did not work. This behaviour was fixed in Fanpatch, but a side effect this passive modifier to Deathchill Aura became a standalone sustained skill. Anniversary Edition brings its intended behaviour back and extends damage reduction to total damage.

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