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| skillType = Modifier |
| skillType = Modifier |
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| maxLevel = 8 |
| maxLevel = 8 |
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− | | associatedSkills = [[ |
+ | | associatedSkills = [[File:LayTrap.png | link=Lay Trap]] [[File:ImprovedFiringMechanism.png | link=Improved Firing Mechanism]] |
}} |
}} |
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==Excerpt from [[Titan Quest: Anniversary Edition]] changelog== |
==Excerpt from [[Titan Quest: Anniversary Edition]] changelog== |
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− | |||
* Now scales correctly at levels 11 & 12. |
* Now scales correctly at levels 11 & 12. |
||
* Cooldown is reduced by 1 second per level instead of using -%recharge. |
* Cooldown is reduced by 1 second per level instead of using -%recharge. |
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+ | |||
+ | ==Related Items== |
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+ | *[[Heron%27s_Gear|Heron's Gear]] (shield) |
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+ | |||
+ | [[de:Schnellbau]] |
Latest revision as of 18:28, 5 January 2021
“Expertise in assembling traps reduces the amount of time it takes to create a new trap after one has been set.”
Notes
- If one plans on using the skill Lay Trap then this skill is an excellent addition, allowing you to get traps down faster.
Progression
Level | Skill Potency |
---|---|
1 / 8 |
-1.0 Second(s) Recharge
-5% Energy Cost
|
2 / 8 |
-2.0 Second(s) Recharge
-10% Energy Cost
|
3 / 8 |
-3.0 Second(s) Recharge
-15% Energy Cost
|
4 / 8 |
-4.0 Second(s) Recharge
-20% Energy Cost
|
5 / 8 |
-5.0 Second(s) Recharge
-25% Energy Cost
|
6 / 8 |
-6.0 Second(s) Recharge
-30% Energy Cost
|
7 / 8 |
-7.0 Second(s) Recharge
-35% Energy Cost
|
8 / 8 |
-8.0 Second(s) Recharge
-40% Energy Cost
|
Levels only acquirable through items, shrines and Battle Standard | |
9 / 8 |
-9.0 Second(s) Recharge
-45% Energy Cost
|
10 / 8 |
-10.0 Second(s) Recharge
-50% Energy Cost
|
11 / 8 |
-11.0 Second(s) Recharge
-55% Energy Cost
|
12 / 8 |
-12.0 Second(s) Recharge
-60% Energy Cost
|
Excerpt from Titan Quest: Anniversary Edition changelog
- Now scales correctly at levels 11 & 12.
- Cooldown is reduced by 1 second per level instead of using -%recharge.
Related Items
- Heron's Gear (shield)