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| skillType = Modifier
 
| skillType = Modifier
 
| maxLevel = 8
 
| maxLevel = 8
| associatedSkills = [[Image:LayTrap.png|link=Lay Trap]] [[Image:ImprovedFiringMechanism.png|link=Improved Firing Mechanism]]
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| associatedSkills = [[File:LayTrap.png | link=Lay Trap]] [[File:ImprovedFiringMechanism.png | link=Improved Firing Mechanism]]
 
}}
 
}}
   
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==Excerpt from [[Titan Quest: Anniversary Edition]] changelog==
 
==Excerpt from [[Titan Quest: Anniversary Edition]] changelog==
 
 
* Now scales correctly at levels 11 & 12.
 
* Now scales correctly at levels 11 & 12.
 
* Cooldown is reduced by 1 second per level instead of using -%recharge.
 
* Cooldown is reduced by 1 second per level instead of using -%recharge.
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  +
==Related Items==
  +
*[[Heron%27s_Gear|Heron's Gear]] (shield)
  +
  +
[[de:Schnellbau]]

Latest revision as of 18:28, 5 January 2021

Expertise in assembling traps reduces the amount of time it takes to create a new trap after one has been set.

Notes

  • If one plans on using the skill Lay Trap then this skill is an excellent addition, allowing you to get traps down faster.

Progression

Level Skill Potency
1 / 8
-1.0 Second(s) Recharge
-5% Energy Cost
2 / 8
-2.0 Second(s) Recharge
-10% Energy Cost
3 / 8
-3.0 Second(s) Recharge
-15% Energy Cost
4 / 8
-4.0 Second(s) Recharge
-20% Energy Cost
5 / 8
-5.0 Second(s) Recharge
-25% Energy Cost
6 / 8
-6.0 Second(s) Recharge
-30% Energy Cost
7 / 8
-7.0 Second(s) Recharge
-35% Energy Cost
8 / 8
-8.0 Second(s) Recharge
-40% Energy Cost
Levels only acquirable through items, shrines and Battle Standard
9 / 8
-9.0 Second(s) Recharge
-45% Energy Cost
10 / 8
-10.0 Second(s) Recharge
-50% Energy Cost
11 / 8
-11.0 Second(s) Recharge
-55% Energy Cost
12 / 8
-12.0 Second(s) Recharge
-60% Energy Cost

Excerpt from Titan Quest: Anniversary Edition changelog

  • Now scales correctly at levels 11 & 12.
  • Cooldown is reduced by 1 second per level instead of using -%recharge.

Related Items