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{{Infobox Skill
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{{ Infobox Skill
|Icon = RapidConstruction.png
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| icon = RapidConstruction.png
|Mastery = Rogue
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| mastery = Rogue
|Tier = 4
+
| tier = 4
  +
| skillType = Modifier
|Cooldown = None
 
  +
| maxLevel = 8
|SkillType = Upgrade
 
 
| associatedSkills = [[File:LayTrap.png | link=Lay Trap]] [[File:ImprovedFiringMechanism.png | link=Improved Firing Mechanism]]
|MaxLevel = 8
 
|AssociatedSkills = [[Image:LayTrap.png|link=Lay Trap]] [[Image:ImprovedFiringMechanism.png|link=Improved Firing Mechanism]]
 
 
}}
 
}}
  +
Expertise in assembling traps reduces the amount of time it takes to create a new trap after one has been set.
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{{ Quote | Expertise in assembling traps reduces the amount of time it takes to create a new trap after one has been set. }}
   
 
==Notes==
 
==Notes==
   
*If one plans on using the skill [[Lay Trap]] then this skill is an excellent addition, allowing you to get traps down faster.
+
* If one plans on using the skill [[Lay Trap]] then this skill is an excellent addition, allowing you to get traps down faster.
   
 
==Progression==
 
==Progression==
   
  +
{{ Skill Progression
{| class="article-table" style="text-align: left; width: 100%"
 
! style="text-align: left; width: 20%" | Level
 
! style="text-align: left; width: 80%" | Skill Potency
 
|-
 
 
|
 
|
  +
<div>{{ Modifiers | skillCooldownTime = -1 }}</div>
1
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 5 }}</div>
 
|
 
|
  +
<div>{{ Modifiers | skillCooldownTime = -2 }}</div>
{{ Parameter | Type = Recharge | Modifier = 18 }}<br />
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 10 }}</div>
{{ Parameter | Type = Energy Cost | Modifier = 5 }}
 
|-
 
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -3 }}</div>
2
 
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<div>{{ Skill Reduction | skillManaCostReduction = 15 }}</div>
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -4 }}</div>
{{ Parameter | Type = Recharge | Modifier = 27 }}<br />
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 20 }}</div>
{{ Parameter | Type = Energy Cost | Modifier = 10 }}
 
|-
 
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -5 }}</div>
3
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 25 }}</div>
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -6 }}</div>
{{ Parameter | Type = Recharge | Modifier = 36 }}<br />
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 30 }}</div>
{{ Parameter | Type = Energy Cost | Modifier = 15 }}
 
|-
 
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -7 }}</div>
4
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 35 }}</div>
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -8 }}</div>
{{ Parameter | Type = Recharge | Modifier = 44 }}<br />
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 40 }}</div>
{{ Parameter | Type = Energy Cost | Modifier = 20 }}
 
|-
 
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -9 }}</div>
5
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 45 }}</div>
 
|
 
|
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<div>{{ Modifiers | skillCooldownTime = -10 }}</div>
{{ Parameter | Type = Recharge | Modifier = 52 }}<br />
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 50 }}</div>
{{ Parameter | Type = Energy Cost | Modifier = 25 }}
 
|-
 
 
|
 
|
  +
<div>{{ Modifiers | skillCooldownTime = -11 }}</div>
6
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 55 }}</div>
 
|
 
|
  +
<div>{{ Modifiers | skillCooldownTime = -12 }}</div>
{{ Parameter | Type = Recharge | Modifier = 60 }}<br />
 
  +
<div>{{ Skill Reduction | skillManaCostReduction = 60 }}</div>
{{ Parameter | Type = Energy Cost | Modifier = 30 }}
 
 
}}
|-
 
  +
|
 
  +
==Excerpt from [[Titan Quest: Anniversary Edition]] changelog==
7
 
  +
* Now scales correctly at levels 11 & 12.
|
 
  +
* Cooldown is reduced by 1 second per level instead of using -%recharge.
{{ Parameter | Type = Recharge | Modifier = 66 }}<br />
 
  +
-35 }}
 
  +
==Related Items==
|-
 
  +
*[[Heron%27s_Gear|Heron's Gear]] (shield)
|
 
  +
8
 
  +
[[de:Schnellbau]]
|
 
{{ Parameter | Type = Recharge | Modifier = 72 }}<br />
 
{{ Parameter | Type = Energy Cost | Modifier = 40 }}
 
|-
 
! style="text-align: left;" | Ultimate Levels
 
! style="text-align: left;" | Skill Potency
 
|-
 
|
 
9
 
|
 
{{ Parameter | Type = Recharge | Modifier = 78 }}<br />
 
{{ Parameter | Type = Energy Cost | Modifier = 45 }}
 
|-
 
|
 
10
 
|
 
{{ Parameter | Type = Recharge | Modifier = 85 }}<br />
 
{{ Parameter | Type = Energy Cost | Modifier = 50 }}
 
|-
 
|
 
11
 
|
 
{{ Parameter | Type = Recharge | Modifier = 92 }}<br />
 
{{ Parameter | Type = Energy Cost | Modifier = 55 }}
 
|-
 
|
 
12
 
|
 
{{ Parameter | Type = Recharge | Modifier = 99 }}<br />
 
{{ Parameter | Type = Energy Cost | Modifier = 60 }}
 
|}
 
[[Category:Skills]]
 
[[Category:Skill (Rogue Mastery)]]
 

Latest revision as of 18:28, 5 January 2021

Expertise in assembling traps reduces the amount of time it takes to create a new trap after one has been set.

Notes

  • If one plans on using the skill Lay Trap then this skill is an excellent addition, allowing you to get traps down faster.

Progression

Level Skill Potency
1 / 8
-1.0 Second(s) Recharge
-5% Energy Cost
2 / 8
-2.0 Second(s) Recharge
-10% Energy Cost
3 / 8
-3.0 Second(s) Recharge
-15% Energy Cost
4 / 8
-4.0 Second(s) Recharge
-20% Energy Cost
5 / 8
-5.0 Second(s) Recharge
-25% Energy Cost
6 / 8
-6.0 Second(s) Recharge
-30% Energy Cost
7 / 8
-7.0 Second(s) Recharge
-35% Energy Cost
8 / 8
-8.0 Second(s) Recharge
-40% Energy Cost
Levels only acquirable through items, shrines and Battle Standard
9 / 8
-9.0 Second(s) Recharge
-45% Energy Cost
10 / 8
-10.0 Second(s) Recharge
-50% Energy Cost
11 / 8
-11.0 Second(s) Recharge
-55% Energy Cost
12 / 8
-12.0 Second(s) Recharge
-60% Energy Cost

Excerpt from Titan Quest: Anniversary Edition changelog

  • Now scales correctly at levels 11 & 12.
  • Cooldown is reduced by 1 second per level instead of using -%recharge.

Related Items