A pool .dbr contains the following data:
Under the heading 'Pool Config':[]
- spawnMin (integer numeral): The minimum number of creatures a proxy drawing from this pool will consist of
- spawnMax (integer numeral): The maximal number of member creatures
- championMin (integer numeral): The minimum number of stronger monsters (so-called champions) to be spawned
- championMax (integer numeral): The maximum number of champion monsters
- championChance (floating point numeral): The chance that a spawned monster will be a champion
(obviously, these should not be set so that they contradict each other)
- proxyPoolEquation (.dbr file of type equation): needed to correct the min and max values for a multiplayer game according to the number of players
Under the heading 'Pool':[]
- nameN (.dbr file of type creature): points to a monster .dbr
- weightN (integer numeral): the chance this creature will be spawned, in per cent
- difficultyN (integer numeral): (?)
- difficultyCutoffN (integer numeral): (?)
- limitN (integer numeral): (?)
- alwaysSpawnN (boolean): whether the proxy will get one of these creatures guaranteed
Where N=1 to 30
Under the heading 'Champion Pool':[]
the corresponding variables for champion monsters. They are named nameChampionN, weightChampionN etc.