Neanderthal was a species of the Homo genus that inhabited Europe and parts of western Asia. In Titan Quest, they appear in the Orient (Act III). They specialise in hunting in different ways. They can be: Warriors, Rangers (Hunters), Mages (Shamans and Shaman's Apprentices) or Saber Riders.
Neanderthals are first encountered in the Babylon Outskirts, and are frequenty found in the mountainous regions thereafter.
- Warriors are the common melee fighters of Neanderthal. They use either spears or swords, and sometimes dual-wield. Recommended resistances: Pierce.
- Trappers are similar to warriors, but less bulkier. They can, however, use Ensnare,
- Rangers/Hunters can be very dangerous in a pack due to the deadly amount of piercing damage they deal and also their accurate and rapid shots. Recommended resistances: Pierce, Bleeding, Chance to Avoid Projectiles.
- Shamans/Shaman's Apprentices deal magic and elemental damage, and always use staves. While the Apprentices are weak, Shamans are stronger and can use Regrowth. Recommended resistances: Elemental.
- Saber Riders are melee fighters. They are mounted on saberlions but count as a single monster. They are faster and a bit sturdier than Warriors.
- Grom ~ Neanderthal Hero
- High Shaman Snuuk ~ Neanderthal Hero (AE)
- Korat Bearkin ~ Neanderthal Hero
- Tor Skullcrusher ~ Neanderthal Hero
- Yurg Rattlebone ~ Neanderthal Hero
- Primitive Girdle
- Primitive Armguard
- Primitive Greaves
Early artwork indicates that, apparently, this creature type had an initial name of Neanderthug, but as the game approached final stages of development the name was changed to Neanderthal.