Titan Quest Wiki
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|1 Additonal Energy Per Second, 50% Chance to Fumble Attacks for 3 Seconds, 40% Chance of Confusion for 1.8-5.0 Seconds.
 
|1 Additonal Energy Per Second, 50% Chance to Fumble Attacks for 3 Seconds, 40% Chance of Confusion for 1.8-5.0 Seconds.
 
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[[Category:Skills]]
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[[Category:Skill (Rogue Mastery)]]

Revision as of 09:05, 21 May 2013

Mandrake is a Rogue Mastery skill, unlocked at Tier 5. Putting a point into it does not unlock any other skills, and requires a point in Envenom Weapon to be unlocked.

Mandrake is an addition to the Envenom Weapon skill. Mandrake adds a chance the enemy will become Confused for a set amount of time and adds a chance that the enemy will Fumble its attacks for a certain amount of time.

Description

Adds a chance for poison to cloud an enemy's mind, sending them into a state of confusion.

Maxing this skill adds great utility to the battle and reduces the number of chances a monster will get a hit on you.

Advancement

Number of Points Spent Skill Potency
1 1 Additonal Energy Per Second, 15% Chance to Fumble Attacks for 3 Seconds, 12% Chance of Confusion for 1.8-2.4 Seconds.
2 1 Additonal Energy Per Second, 20% Chance to Fumble Attacks for 3 Seconds, 16% Chance of Confusion for 1.8-2.8 Seconds.
3 1 Additonal Energy Per Second, 25% Chance to Fumble Attacks for 3 Seconds, 20% Chance of Confusion for 1.8-3.2 Seconds.
4 1 Additonal Energy Per Second, 30% Chance to Fumble Attacks for 3 Seconds, 24% Chance of Confusion for 1.8-3.5 Seconds.
5 1 Additonal Energy Per Second, 35% Chance to Fumble Attacks for 3 Seconds, 28% Chance of Confusion for 1.8-3.9 Seconds.
6 1 Additonal Energy Per Second, 40% Chance to Fumble Attacks for 3 Seconds, 32% Chance of Confusion for 1.8-4.3 Seconds.
7 1 Additonal Energy Per Second, 45% Chance to Fumble Attacks for 3 Seconds, 36% Chance of Confusion for 1.8-4.6 Seconds.
8 1 Additonal Energy Per Second, 50% Chance to Fumble Attacks for 3 Seconds, 40% Chance of Confusion for 1.8-5.0 Seconds.