Magical is a classification that indicates a mythical origin of monster or that it is inherently enchanted. Some magical monsters were re-classified in Immortal Throne expansion and Ragnarök DLC.
Common[]
- Spirit Animal (don't spawn on their own, but rather summoned by Satyr Spiritcaller)
- Disembodied Spirit. During the The Invocation main quest it spawns right after each of the four pharaoh shrines has been destroyed and immediately inhabits nearby Pharaoh's Honor Guard. It doesn't attack the hero and can not be hit and, thus, defeated.
- Tomb Rot
- Alfheim Warrior R[1]
- Asguardian Guard R
- Einherjar R
- Phantasm R
- Valkyrie R
- Water Spirit R
- Basilisk A[2]
- Hesperide A
- Elementals EE[3]
- Sphinx EE
Special[]
- Bandari ~ Terra Cotta Sorcerer
- Chimera
- Gray Sisters
- Lernean Hydra (only Legendary)
- Manticore ~ Beast of Legend (only Epic and Legendary)
- Nidhoggr R
- Ketos R
- Ladon A
Trivia[]
Gigantes used to be Magical, with Ragnarök release they are now Giants. Cyclops (such as Polyphemus) used to be Magical monsters as well, now they are Giants too.