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The item quality defines an item's stats and special properties. The higher the quality, the lesser the chance for an item to drop.

  • Grey - Broken items. Below-standard, non-magical equipment with reduced stats. Very often dropped by standard monsters and fairly useless.
  • White - Common items and Dyes. Non-magical standard equipment without magical enhancements. Also the lowest possible quality of items bought from merchants and dropped by Containers (they will never sell/drop grey stuff).
    • Note that if you drop a Dye from your inventory it will appear as a white item on the ground, however it won't be filtered out with common items.
  • Yellow - Magical items and Gold. Uncommon items with random magical properties (affixes). Lowest possible quality of rings and amulets.
  • Orange - Enchanted items and Charms and Relics. Broken, Common, Magical or Rare items which have been enchanted by a player with a Charm or a Relics.
  • Green - Rare items. Items with one or two more powerful magical properties (affixes).
  • Olive green - Monster Infrequents. Rare items with a special name and one or more fixed properties as well as an additional rare property (though without the affixes name).
  • Blue - Epic items. Very rare items with unique names and a set of fixed properties (though some stat values may vary slightly). Cannot be enhanced with charms/relics.
  • Purple - Legendary items and Quest Items. Extremely rare and powerful items with unique names and fixed properties (stat values may vary slightly). Cannot be enhanced with charms/relics. Legendary items (usually) do not drop in normal difficulty and rarely in epic difficulty.
    • Note that quest items are also purple, but they have no stats and cannot be equipped or sold.
  • Cyan - Artifacts and Arcanes Formulas. Crafted at the Enchanter with three materials - Charms and Relics, Scrolls, or lower artifacts.
  • Red - Potions

Sets do not have a special color, but they are either of epic or legendary quality.

Only items of rare (green) or lesser quality can be enhanced with a charm or relic.

Base Quality[]

An item's base stats are determined by the following:

  • Item type - Armor pieces are divided into the area it protects (torso, arms, legs, head). Weapons are divided into melee (axes, clubs,spears, and swords) and ranged (bow, staves, and throwing weapons). Shields are generally considered more of a weapon than a piece of armor because shields are wielded like a weapon instead of worn like other pieces of armor.
  • Item Style - Each type of wearable equipment can be classified by the item style. For example, the most basic sword style is the Dagger followed by the Shortsword, Gladius, and Kopis. A Shortsword does more damage than a Dagger and a Gladius does more damage than a Shortsword.  More advanced styles drop on higher difficulties.
  • Material - Weapons can be made from metal or wood. Armor can be made from metal or cloth. Rings can be made from different types of metal. On Normal difficulty, there are three types of metal: copper, bronze, and iron. Copper is the lowest quality and iron is the best quality. Epic and Legendary difficulty add three additional metals each. The Ragnarok expansion adds Fur as a new Armor material.
  • Difficulty - Normal, Epic, and Legendary. Items with more advanced styles and made from higher quality materials drop on higher difficulty levels. The chance to get magical, rare, and epic items increases on higher difficulties. Legendary items only drop very rarely on Epic difficulty and rarely on Legendary difficulty.

In general, item styles and item material can be used to make a quick comparison between similar items to determine which is going to be the superior item. Common equipment from a higher difficulty can be superior to magical or rare items from an easier difficulty. The more advanced item style can sell for more than an item of a less advanced style even with similar affixes. Picking up a green coronal is probably going to sell for more than a green crest.

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