Iron Will
Grants allies the resolve to hold out against great adversity.
Notes
While immunity to stun, entrapment, freeze or disruption is not acquirable (there is a 80% cap), having higher resistance allows hero to partialy ignore penalties from enemy spells (like Battle Standard with Triumph that reduces Stun Resistance).
Progression
Level
Skill Potency
1
+10 Energy Reserved
+30% Stun Resistance
30% Reduced Entrapment Duration
30% Reduced Freeze Duration
30% Skill Disruption Protection
2
+10 Energy Reserved
+40% Stun Resistance
40% Reduced Entrapment Duration
40% Reduced Freeze Duration
40% Skill Disruption Protection
3
+10 Energy Reserved
+50% Stun Resistance
50% Reduced Entrapment Duration
50% Reduced Freeze Duration
50% Skill Disruption Protection
4
+10 Energy Reserved
+60% Stun Resistance
60% Reduced Entrapment Duration
60% Reduced Freeze Duration
60% Skill Disruption Protection
5
+10 Energy Reserved
+70% Stun Resistance
70% Reduced Entrapment Duration
70% Reduced Freeze Duration
70% Skill Disruption Protection
6
+10 Energy Reserved
+80% Stun Resistance
80% Reduced Entrapment Duration
80% Reduced Freeze Duration
80% Skill Disruption Protection
Ultimate Levels
Skill Potency
7
+10 Energy Reserved
+90% Stun Resistance
90% Reduced Entrapment Duration
90% Reduced Freeze Duration
90% Skill Disruption Protection
8
+10 Energy Reserved
+100% Stun Resistance
100% Reduced Entrapment Duration
100% Reduced Freeze Duration
100% Skill Disruption Protection
9
+10 Energy Reserved
+110% Stun Resistance
110% Reduced Entrapment Duration
110% Reduced Freeze Duration
110% Skill Disruption Protection
10
+10 Energy Reserved
+120% Stun Resistance
120% Reduced Entrapment Duration
120% Reduced Freeze Duration
120% Skill Disruption Protection
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