“Increases your group's chances to inflict critical melee damage.”
Notes[]
- Although Offensive Ability is only helpful in melee, the chance to reduce enemy's health applies to ranged combat as well.
Progression[]
Level | Skill Potency |
---|---|
1 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+100 Offensive Ability
+10% Offensive Ability
|
2 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+150 Offensive Ability
+10% Offensive Ability
|
3 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+200 Offensive Ability
+10% Offensive Ability
|
4 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+250 Offensive Ability
+10% Offensive Ability
|
5 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+300 Offensive Ability
+10% Offensive Ability
|
6 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+350 Offensive Ability
+10% Offensive Ability
|
7 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+400 Offensive Ability
+10% Offensive Ability
|
8 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+450 Offensive Ability
+10% Offensive Ability
|
Levels only acquirable through items, shrines and Battle Standard | |
9 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+500 Offensive Ability
+10% Offensive Ability
|
10 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+550 Offensive Ability
+10% Offensive Ability
|
11 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+600 Offensive Ability
+10% Offensive Ability
|
12 / 8 |
2.0% Chance of 50% Reduction to Enemy's Health
+650 Offensive Ability
+10% Offensive Ability
|