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Coats your weapon with deadly poison while activated.

Notes[]

This ability greatly emphasizes the 'hit and run' strength of the Rogue class, as long as enemies aren't resistant to Poison. You can hit them once and let it run its course.

Progression[]

Level Skill Potency
1 / 12
1 Active Energy Cost per Second
25 Poison Damage over 3.0 Seconds
50 Energy Reserved
2 / 12
1 Active Energy Cost per Second
34 Poison Damage over 3.0 Seconds
50 Energy Reserved
3 / 12
1 Active Energy Cost per Second
43 Poison Damage over 3.0 Seconds
50 Energy Reserved
4 / 12
1 Active Energy Cost per Second
53 Poison Damage over 3.0 Seconds
50 Energy Reserved
5 / 12
1 Active Energy Cost per Second
67 Poison Damage over 3.0 Seconds
50 Energy Reserved
6 / 12
1 Active Energy Cost per Second
82 Poison Damage over 3.0 Seconds
50 Energy Reserved
7 / 12
1 Active Energy Cost per Second
100 Poison Damage over 3.0 Seconds
50 Energy Reserved
8 / 12
1 Active Energy Cost per Second
119 Poison Damage over 3.0 Seconds
50 Energy Reserved
9 / 12
1 Active Energy Cost per Second
142 Poison Damage over 3.0 Seconds
50 Energy Reserved
10 / 12
1 Active Energy Cost per Second
168 Poison Damage over 3.0 Seconds
50 Energy Reserved
11 / 12
1 Active Energy Cost per Second
197 Poison Damage over 3.0 Seconds
50 Energy Reserved
12 / 12
1 Active Energy Cost per Second
230 Poison Damage over 3.0 Seconds
50 Energy Reserved
Levels only acquirable through items, shrines and Battle Standard
13 / 12
1 Active Energy Cost per Second
265 Poison Damage over 3.0 Seconds
50 Energy Reserved
14 / 12
1 Active Energy Cost per Second
304 Poison Damage over 3.0 Seconds
50 Energy Reserved
15 / 12
1 Active Energy Cost per Second
347 Poison Damage over 3.0 Seconds
50 Energy Reserved
16 / 12
1 Active Energy Cost per Second
393 Poison Damage over 3.0 Seconds
50 Energy Reserved

Excerpt form Titan Quest: Anniversary Edition changelog[]

  • Now does its damage over 3 seconds instead of 6.

Related Items[]

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