
Four Bandit Highwaymen and a Brute
Monster > Human > Bandit, Robber, Raven Warrior, Cult of Nerthus Follower, ...
Criminals and followers of gods opposing the hero. They first appear in The North (Act V), on the road outside Corinth.
Variants[]
Bandits[]
All bandits, except maybe Sciron, have the Stone Form defensive / self heal skill.
- Brute - thrower
- Highwayman - standard melee fighter
- Marksman - archer
- Ringleader (Champion) - melee fighter, can buff himself and his group with a horn skill with a green effect
- Hades Priest (Champion) - caster, lightning ranged attack. Why do these people have any power? Hades is dead...
Robbers[]
Robbers have a self-heal spell that gives them a heal over time effect (green circle around their feet).
- Brute - thrower
- Herbalist -
- Nimblefinger - archer
- Rogue Druid - spellcaster, lightning standard attack, lightning strike special attack, group healing spell
- Tenderfoot - thrower
- Boss -
Raven Warriors[]
- Captain - has the Battle Standard skill
- Marksman - archer
- Skirmisher - thrower
- Vanguard - melee fighter
- Seidr - spellcaster, can buff single allies
Cult of Nerthus Followers[]
- Cultist -
- Shaman - can summon a Tangle Vine, can summon a Giant Centipede
- Elder -
Einherjar[]
- Battleborn (Champion) - Melee fighter, has the Battle Standard skill and a temporary buff he casts on all nearby allies simultaneously
- Jarl (Champion) - Thrower
- Warrior (Champion) - Melee fighter, has a horn skill
Asgardian Guards[]
All enemies in Asgard have the Magical attribute.
- Alfheim Warrior (Champion) - archer, has some kind of small area ranged attack that looks like a ray of light shining down from the sky
- Mage
- Thrower
- Warrior - Melee Fighter
Heroes[]
- Krakonos ~ Cultist Hero
- Sciron, Bandit Lord (quest boss)