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Bandits

Four Bandit Highwaymen and a Brute

Monster > Human > Bandit, Robber, Raven Warrior, Cult of Nerthus Follower, ...

Criminals and followers of gods opposing the hero. They first appear in The North (Act V), on the road outside Corinth.

Variants[]

Bandits[]

All bandits, except maybe Sciron, have the Stone Form defensive / self heal skill.

  • Brute - thrower
  • Highwayman - standard melee fighter
  • Marksman - archer
  • Ringleader (Champion) - melee fighter, can buff himself and his group with a horn skill with a green effect
  • Hades Priest (Champion) - caster, lightning ranged attack. Why do these people have any power? Hades is dead...

Robbers[]

Robbers have a self-heal spell that gives them a heal over time effect (green circle around their feet).

  • Brute - thrower
  • Herbalist -
  • Nimblefinger - archer
  • Rogue Druid - spellcaster, lightning standard attack, lightning strike special attack, group healing spell
  • Tenderfoot - thrower
  • Boss -

Raven Warriors[]

  • Captain - has the Battle Standard skill
  • Marksman - archer
  • Skirmisher - thrower
  • Vanguard - melee fighter
  • Seidr - spellcaster, can buff single allies

Cult of Nerthus Followers[]

Einherjar[]

  • Battleborn (Champion) - Melee fighter, has the Battle Standard skill and a temporary buff he casts on all nearby allies simultaneously
  • Jarl (Champion) - Thrower
  • Warrior (Champion) - Melee fighter, has a horn skill

Asgardian Guards[]

All enemies in Asgard have the Magical attribute.

  • Alfheim Warrior (Champion) - archer, has some kind of small area ranged attack that looks like a ray of light shining down from the sky
  • Mage
  • Thrower
  • Warrior - Melee Fighter

Heroes[]

Krakonos ~ Cultist Hero
Sciron, Bandit Lord (quest boss)
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