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|Energy = None
 
|Energy = None
 
|Cooldown = None
 
|Cooldown = None
|Unlocks = None}}'''Disarm Traps''' is a [[Rogue Mastery]] skill unlocked at Tier 2. Putting a point into it doesn't unlock anything, and it is not unlocked by another skill.
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|Unlocks = None}}'''Disarm Traps''' is a [[Rogue Mastery]] skill unlocked at Tier 2.
   
 
Disarm Traps is a [[Passive]] skill that increases your damage when attacking [[Devices]] by a set percent. It also reduces the damage you take from [[Devices]] by a set percent.
 
Disarm Traps is a [[Passive]] skill that increases your damage when attacking [[Devices]] by a set percent. It also reduces the damage you take from [[Devices]] by a set percent.
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| +200% Damage to Devices, +60% Less Damage Taken From Devices.
 
| +200% Damage to Devices, +60% Less Damage Taken From Devices.
 
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==Skill Information==
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*Does not affect [[Construct]] enemies

Revision as of 09:16, 21 May 2013

Disarm Traps is a Rogue Mastery skill unlocked at Tier 2.

Disarm Traps is a Passive skill that increases your damage when attacking Devices by a set percent. It also reduces the damage you take from Devices by a set percent.

Description

Expertise with traps and magical devices allows the Rogue to easily disable them and avoid their damage.

This skill isn't very useful seeing that there aren't many devices throughout the game, and they are easily destroyed without the additional damage this skill provides.

Advancement

Number of Points Spent Skill Potency
1 +50% Damage to Devices, +10% Less Damage Taken From Devices.
2 +80% Damage to Devices, +20% Less Damage Taken From Devices.
3 +110% Damage to Devices, +30% Less Damage Taken From Devices.
4 +140% Damage to Devices, +40% Less Damage Taken From Devices.
5 +170% Damage to Devices, +50% Less Damage Taken From Devices.
6 +200% Damage to Devices, +60% Less Damage Taken From Devices.

Skill Information