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− | |Unlocks = None}}'''Disarm Traps''' is a [[Rogue Mastery]] skill unlocked at Tier 2 |
+ | |Unlocks = None}}'''Disarm Traps''' is a [[Rogue Mastery]] skill unlocked at Tier 2. |
Disarm Traps is a [[Passive]] skill that increases your damage when attacking [[Devices]] by a set percent. It also reduces the damage you take from [[Devices]] by a set percent. |
Disarm Traps is a [[Passive]] skill that increases your damage when attacking [[Devices]] by a set percent. It also reduces the damage you take from [[Devices]] by a set percent. |
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| +200% Damage to Devices, +60% Less Damage Taken From Devices. |
| +200% Damage to Devices, +60% Less Damage Taken From Devices. |
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+ | ==Skill Information== |
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+ | *Does not affect [[Construct]] enemies |
Revision as of 09:16, 21 May 2013
Disarm Traps is a Rogue Mastery skill unlocked at Tier 2.
Disarm Traps is a Passive skill that increases your damage when attacking Devices by a set percent. It also reduces the damage you take from Devices by a set percent.
Description
Expertise with traps and magical devices allows the Rogue to easily disable them and avoid their damage.
This skill isn't very useful seeing that there aren't many devices throughout the game, and they are easily destroyed without the additional damage this skill provides.
Advancement
Number of Points Spent | Skill Potency |
---|---|
1 | +50% Damage to Devices, +10% Less Damage Taken From Devices. |
2 | +80% Damage to Devices, +20% Less Damage Taken From Devices. |
3 | +110% Damage to Devices, +30% Less Damage Taken From Devices. |
4 | +140% Damage to Devices, +40% Less Damage Taken From Devices. |
5 | +170% Damage to Devices, +50% Less Damage Taken From Devices. |
6 | +200% Damage to Devices, +60% Less Damage Taken From Devices. |
Skill Information
- Does not affect Construct enemies