Places a magical ward on the player that protects them from death by granting additional life when their life gets dangerously low.
Notes
Counterintuitively Death Ward should not be relied upon as a last resort if you have a low HP total, as Death Ward does not actually grant a second life as the description would indicate, but instead applies passive that activates once you pass the threshold requirements. e.g. Taking a blow that lowers your HP from 16% to 0% is Lethal, but a blow that lowers your HP from 16% to 1% is Survivable, and would allow Death Ward to activate.
Progression
Level | Skill Potency |
---|---|
1 |
Activates When Health Drops Below 15% |
2 |
Activates When Health Drops Below 15% |
3 |
Activates When Health Drops Below 15% |
4 |
Activates When Health Drops Below 15% |
5 |
Activates When Health Drops Below 15% |
6 |
Activates When Health Drops Below 15% |
7 |
Activates When Health Drops Below 15% |
8 |
Activates When Health Drops Below 15% 77% Damage Absorption |
Ultimate Levels | Skill Potency |
9 |
Activates When Health Drops Below 15% |
10 |
Activates When Health Drops Below 15% |
11 |
Activates When Health Drops Below 15% |
12 |
Activates When Health Drops Below 15% |
Related Items
- Staff of Kheprer (staff)