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Places a magical ward on the player that protects them from death by granting additional life when their life gets dangerously low.

Notes

Counterintuitively Death Ward should not be relied upon as a last resort if you have a low HP total, as Death Ward does not actually grant a second life as the description would indicate, but instead applies passive that activates once you pass the threshold requirements. e.g. Taking a blow that lowers your HP from 16% to 0% is Lethal, but a blow that lowers your HP from 16% to 1% is Survivable, and would allow Death Ward to activate.

Progression

Level Skill Potency

1

Activates When Health Drops Below 15%
+330 Health Restored
3 Second(s) Duration

2

Activates When Health Drops Below 15%
+360 Health Restored
3 Second(s) Duration

3

Activates When Health Drops Below 15%
+390 Health Restored
3 Second(s) Duration

4

Activates When Health Drops Below 15%
+420 Health Restored
3 Second(s) Duration

5

Activates When Health Drops Below 15%
+450 Health Restored
3 Second(s) Duration

6

Activates When Health Drops Below 15%
+480 Health Restored
3 Second(s) Duration

7

Activates When Health Drops Below 15%
+510 Health Restored
3 Second(s) Duration

8

Activates When Health Drops Below 15%
+540 Health Restored
3 Second(s) Duration

77% Damage Absorption

Ultimate Levels Skill Potency

9

Activates When Health Drops Below 15%
+570 Health Restored
3 Second(s) Duration

10

Activates When Health Drops Below 15%
+600 Health Restored
3 Second(s) Duration

11

Activates When Health Drops Below 15%
+630 Health Restored
3 Second(s) Duration

12

Activates When Health Drops Below 15%
+660 Health Restored
3 Second(s) Duration

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