“Emits a wave of death that will deplete life from any living being it contacts.”
Notes
- As with most Liche King abilities, changes introduced in Anniversary Edition has made Death Nova slightly more powerful against mobs and much less powerful against bosses.
Progression
Level | Skill Potency |
---|---|
1 / 12 |
60 Energy Cost
6.0 Meter Radius
11% Reduction to Enemy's Health
33 Vitality Damage
50% of Attack damage converted to Health
|
2 / 12 |
62 Energy Cost
6.0 Meter Radius
14% Reduction to Enemy's Health
42 Vitality Damage
50% of Attack damage converted to Health
|
3 / 12 |
63 Energy Cost
6.0 Meter Radius
17% Reduction to Enemy's Health
51 Vitality Damage
50% of Attack damage converted to Health
|
4 / 12 |
66 Energy Cost
6.0 Meter Radius
20% Reduction to Enemy's Health
63 Vitality Damage
50% of Attack damage converted to Health
|
5 / 12 |
67 Energy Cost
6.0 Meter Radius
23% Reduction to Enemy's Health
73 Vitality Damage
50% of Attack damage converted to Health
|
6 / 12 |
69 Energy Cost
6.0 Meter Radius
26% Reduction to Enemy's Health
84 Vitality Damage
50% of Attack damage converted to Health
|
7 / 12 |
71 Energy Cost
6.0 Meter Radius
29% Reduction to Enemy's Health
95 Vitality Damage
50% of Attack damage converted to Health
|
8 / 12 |
73 Energy Cost
6.0 Meter Radius
32% Reduction to Enemy's Health
108 Vitality Damage
50% of Attack damage converted to Health
|
9 / 12 |
74 Energy Cost
6.0 Meter Radius
35% Reduction to Enemy's Health
119 Vitality Damage
50% of Attack damage converted to Health
|
10 / 12 |
77 Energy Cost
6.0 Meter Radius
38% Reduction to Enemy's Health
132 Vitality Damage
50% of Attack damage converted to Health
|
11 / 12 |
78 Energy Cost
6.0 Meter Radius
41% Reduction to Enemy's Health
144 Vitality Damage
50% of Attack damage converted to Health
|
12 / 12 |
80 Energy Cost
6.0 Meter Radius
44% Reduction to Enemy's Health
158 Vitality Damage
50% of Attack damage converted to Health
|
Levels only acquirable through items, shrines and Battle Standard | |
13 / 12 |
82 Energy Cost
6.0 Meter Radius
47% Reduction to Enemy's Health
171 Vitality Damage
50% of Attack damage converted to Health
|
14 / 12 |
84 Energy Cost
6.0 Meter Radius
50% Reduction to Enemy's Health
185 Vitality Damage
50% of Attack damage converted to Health
|
15 / 12 |
86 Energy Cost
6.0 Meter Radius
53% Reduction to Enemy's Health
198 Vitality Damage
50% of Attack damage converted to Health
|
16 / 12 |
88 Energy Cost
6.0 Meter Radius
56% Reduction to Enemy's Health
214 Vitality Damage
50% of Attack damage converted to Health
|
Excerpt from Titan Quest: Anniversary Edition changelog
- Fixed 60s delay time (per enemy) before being used.
- Adds an extra 1% Life Reduction per level.
- Improved Sound.