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Emits a wave of death that will deplete life from any living being it contacts.

Notes

  • As with most Liche King abilities, changes introduced in Anniversary Edition has made Death Nova slightly more powerful against mobs and much less powerful against bosses.

Progression

Level Skill Potency
1 / 12
60 Energy Cost
6.0 Meter Radius
11% Reduction to Enemy's Health
33 Vitality Damage
50% of Attack damage converted to Health
2 / 12
62 Energy Cost
6.0 Meter Radius
14% Reduction to Enemy's Health
42 Vitality Damage
50% of Attack damage converted to Health
3 / 12
63 Energy Cost
6.0 Meter Radius
17% Reduction to Enemy's Health
51 Vitality Damage
50% of Attack damage converted to Health
4 / 12
66 Energy Cost
6.0 Meter Radius
20% Reduction to Enemy's Health
63 Vitality Damage
50% of Attack damage converted to Health
5 / 12
67 Energy Cost
6.0 Meter Radius
23% Reduction to Enemy's Health
73 Vitality Damage
50% of Attack damage converted to Health
6 / 12
69 Energy Cost
6.0 Meter Radius
26% Reduction to Enemy's Health
84 Vitality Damage
50% of Attack damage converted to Health
7 / 12
71 Energy Cost
6.0 Meter Radius
29% Reduction to Enemy's Health
95 Vitality Damage
50% of Attack damage converted to Health
8 / 12
73 Energy Cost
6.0 Meter Radius
32% Reduction to Enemy's Health
108 Vitality Damage
50% of Attack damage converted to Health
9 / 12
74 Energy Cost
6.0 Meter Radius
35% Reduction to Enemy's Health
119 Vitality Damage
50% of Attack damage converted to Health
10 / 12
77 Energy Cost
6.0 Meter Radius
38% Reduction to Enemy's Health
132 Vitality Damage
50% of Attack damage converted to Health
11 / 12
78 Energy Cost
6.0 Meter Radius
41% Reduction to Enemy's Health
144 Vitality Damage
50% of Attack damage converted to Health
12 / 12
80 Energy Cost
6.0 Meter Radius
44% Reduction to Enemy's Health
158 Vitality Damage
50% of Attack damage converted to Health
Levels only acquirable through items, shrines and Battle Standard
13 / 12
82 Energy Cost
6.0 Meter Radius
47% Reduction to Enemy's Health
171 Vitality Damage
50% of Attack damage converted to Health
14 / 12
84 Energy Cost
6.0 Meter Radius
50% Reduction to Enemy's Health
185 Vitality Damage
50% of Attack damage converted to Health
15 / 12
86 Energy Cost
6.0 Meter Radius
53% Reduction to Enemy's Health
198 Vitality Damage
50% of Attack damage converted to Health
16 / 12
88 Energy Cost
6.0 Meter Radius
56% Reduction to Enemy's Health
214 Vitality Damage
50% of Attack damage converted to Health

Excerpt from Titan Quest: Anniversary Edition changelog

  • Fixed 60s delay time (per enemy) before being used.
  • Adds an extra 1% Life Reduction per level.
  • Improved Sound.
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