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Clubs

Items > Weapons List > Club

Clubs refer to any of the various types of crushing weapons throughout Titan Quest. Clubs are one type of weapon. The others are swords, axes, spears, bows, staffs, and throwing weapons. Clubs, like axes, have no intelligence requirement, minimal agility requirement and a great strength requirement. As of such, it is possible to wield almost any club if you have put all attribute points into strength, simply by the bonus given through putting skill points into your skill.

The first club you come across in the game is the torch. Later, maces, mauls, bludgeons, and warhammers can be found. They, like all equipment, come in either broken (marked by grey font as its name), basic (white), magical (yellow), rare (green), epic (blue), or legendary (purple).

Comparison Edit

Club-type weapons are slow in comparison to Swords and Axes, and usually faster than Spears. However, unlike spears, clubs do no Pierce Damage. Clubs make up for their lack in speed by having a high base damage.

Legendary ClubsEdit

There are 25 Legendary Clubs

Epic ClubsEdit

There are 38 Epic Clubs.

Types of ClubsEdit

Tier Level Weapon Damage STR DEX INT
0 Torch 3-9, 5-10 Fire 50 50
1 Pine Club 6-17 41 25
1 Ash Club 8-21 45 30
1 Oak Club 10-24 54 35
2 Copper Ball Mace 11-26 64 45
2 Bronze Ball Mace 13-28 72 50
2 Iron Ball Mace 15-31 82 54
3 Copper Notched Mace 17-32 105 57
3 Bronze Notched Mace 19-34 114 58
3 Iron Notched Mace 29-35 122 59
4 Pine Spiked Club 23-33 138 61
4 Ash Spiked Club 25-36 145 62
4 Oak Spiked Club 27-38 152 63
5 Bronze Ringed Mace 28-43 174 65
5 Copper Ringed Mace  ??  ??  ??
5 Iron Ringed Mace  ??  ??  ??
  1. Mallet
  2. Heavy Mace
  3. Bacalus
  4. Studded Mace
  5. War Mallet
  6. Edged Mace
  7. Hammer
  8. Bludgeon
  9. War Hammer
  10. Flanged Mace
  11. Bladed Mace
  12. Cyclopean Cudgel
  1. Rhopalon
  1. Maul
  1. Heavy Bludgeon
  1. Star Mace
  1. Dragon Mace
  1. Petrified Cudgel
  1. Razor Mace
  1. Greater War Hammer
  1. Battle Sledge
  1. Spiked Mace
  1. Scorpion Mace
  1. Pharaonic Mace

Act IV ClubsEdit

  1. Scepter
  2. Sfyri
  3. Bactrian Claw
  4. Leschi
  5. Luristan Hammer
  6. Assyrian Cudgel
  7. Etruscan Mace
  8. War Maul
  9. Stygian Scepter

Act V ClubsEdit

  1. Studded Maul
  2. Scandian Hammer
  3. Rune Mace
  4. Celtic Sledge
  5. Stone Mallet
  6. Vanaheim Cudgel
  7. Titan Maul
  8. Rune Hammer
  9. Aesir War Club


Skills that require a club Edit

The Concussive Blow passive skill in the Defense Mastery requires a club-type weapon to be wielded in order for the passive skill to have a chance to occur.