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Items > Weapons > Club

Description Edit

Clubs refer to any of the various types of crushing weapons throughout Titan Quest. Clubs are one type of weapon. The others are swords, axes, spears, bows, staffs, and throwing weapons. Clubs, like axes, have no intelligence requirement, minimal agility requirement and a great strength requirement. As of such, it is possible to wield almost any club if you have put all attribute points into strength, simply by the bonus given through putting skill points into your skill.

The first club you come across in the game is the torch. Later, maces, mauls, bludgeons, and warhammers can be found. They, like all equipment, come in either broken (marked by grey font as its name), basic (white), magical (yellow), rare (green), epic (blue), or legendary (purple).

Comparison Edit

Club-type weapons are slow in comparison to Swords and Axes, and usually faster than Spears. However, unlike spears, clubs do no Pierce Damage. Clubs make up for their lack in speed by having a high base damage.

Legendary ClubsEdit

There are 25 Legendary Clubs

Epic ClubsEdit

There are 38 Epic Clubs.

Level Name Damage STR DEX Set DLC
6 Smith's Hammer 27-38 106 57 No -
7 Bristlebash 27-42 106 57 No -
11 Might of Brennus 31-54 138 61 No -
14 Hand of Kairos 36-50 170 65 No -
15 Lycergus' Wisdom 36-54 170 65 No -
17 Plague Feast 39-54 202 69 No -
18 Zealot's Maul 39-58 202 69 No -
21 Quicksilver Bludgeon 46-61 234 73 No -
22 Lei Gong's Winged Mace 53-70 234 73 No -
22 Widowmaker 53-70 234 73 No -
25 Ravager 62-82 266 77 No -
25 Shatterbone 62-82 266 77 No -
26 Blackrock Mallet 63-89 266 77 No -
29 The Foreman 80-105 306 82 No -
30 Cerberus' Bone 78-97 306 82 No -
31 Doom Herald 105-127 356 122 No -
31 Kiss of Lethe 75-91 306 82 No -
31 Thump 100-120 336 122 No -
33 Sorrowbringer 108-137 356 122 No -
34 Kalar's Convincer 114-139 374 125 No -
34 Surge of the Tempest 123-144 386 127 Tempest -
35 Bludgeon of True Sight 195-221 - - Raiment of the Baker Street Sage -
35 Santa's Cane 176-197 - - Santa's Garb -
35 Shadesong 130-153 404 130 No -
35 Hammer of the Sun 131-160 392 128 No -
35 Blight 125-151 392 128 No -
37 Arcadion Judgment 147-171 416 132 No -
37 Melon Hammer 140-160 416 132 No -
40 Skullcrusher 154-183 416 132 No -
41 Sciron's Thanks 85-115 329 86 No R
42 Reginn's Hammer 92-124 337 87 No R
43 Tear of Ymir 93-126 337 87 No R
54 Skogul 153-207 531 112 No R

Monster Common and Infrequent Clubs Edit

Tier Name Monster Act
3 Cyclops Club Polyphemus I
Ichthian Whomper Ichthian III

Common ClubsEdit

Act I Edit

Tier Club Damage STR DEX
0 Torch 3-9 + 5-9 Fire 50 50
  • Torch
  • Torch









Tier Club Damage STR DEX
1 Pine Club 6-17 41 25
1 Ash Club 8-21 45 30
1 Oak Club 10-24 54 35
  • Clubs
  • Pine Club
  • Ash Club
  • Oak Club









Tier Club Damage STR DEX
2 Copper Ball Mace 11-26 64 45
2 Bronze Ball Mace 13-28 72 50
2 Iron Ball Mace 15-31 82 54
  • Ball Maces
  • Copper Ball Mace
  • Bronze Ball Mace
  • Iron Ball Mace









Tier Club Damage STR DEX
3 Copper Notched Mace 17-32 106 57
3 Bronze Notched Mace 19-34 114 58
3 Iron Notched Mace 20-35 122 59
  • Notched Maces
  • Copper Notched Mace
  • Bronze Notched Mace
  • Iron Notched Mace











Tier Club Damage STR DEX
4 Pine Spiked Club 23-33 138 61
4 Ash Spiked Club 25-36 145 62
4 Oak Spiked Club 27-38 152 63
  • Spiked Clubs
  • Pine Spiked Club
  • Ash Spiked Club
  • Oak Spiked Club










Tier Club Damage STR DEX
5 Bronze Ringed Mace 28-43 174 65
5 Copper Ringed Mace  ??  ??  ??
5 Iron Ringed Mace  ??  ??  ??
  1. Mallet
  2. Heavy Mace
  3. Bacalus
  4. Studded Mace
  5. War Mallet
  6. Edged Mace
  7. Hammer
  8. Bludgeon
  9. War Hammer
  10. Flanged Mace
  11. Bladed Mace
  12. Cyclopean Cudgel
  1. Rhopalon
  1. Maul
  1. Heavy Bludgeon
  1. Star Mace
  1. Dragon Mace
  1. Petrified Cudgel
  1. Razor Mace
  1. Greater War Hammer
  1. Battle Sledge
  1. Spiked Mace
  1. Scorpion Mace
  1. Pharaonic Mace

Act IV ClubsEdit

  1. Scepter
  2. Sfyri
  3. Bactrian Claw
  4. Leschi
  5. Luristan Hammer
  6. Assyrian Cudgel
  7. Etruscan Mace
  8. War Maul
  9. Stygian Scepter

Act V ClubsEdit

  1. Studded Maul
  2. Scandian Hammer
  3. Rune Mace
  4. Celtic Sledge
  5. Stone Mallet
  6. Vanaheim Cudgel
  7. Titan Maul
  8. Rune Hammer
  9. Aesir War Club


Skills that require a club Edit

The Concussive Blow passive skill in the Defense Mastery requires a club-type weapon to be wielded in order for the passive skill to have a chance to occur.

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