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Items > Weapons > Club

The term Clubs refers to all kinds of various crushing, blunt weapons which can be found throughout the game. Clubs are one type of melee weapon. The others are swords, axes, spears, bows, staves, and throwing weapons. Clubs, like axes, have no intelligence requirement (the only exception is Arcane Purifier), minimal agility requirement and high requirement of strength. As of such, it is possible to wield almost any club having put all attribute points into strength, simply by the bonus given through putting skill points into mastery of choice.

The first club a player can come across in the game is the torch. Later, maces, mauls, bludgeons, and warhammers can be found. They, like all equipment, come in either broken (marked by grey font as its name), basic (white), magical (yellow), rare (green), epic (blue), or legendary (purple) quality.

Comparison

Club-type weapons are slow in comparison to Swords and Axes, and usually faster than Spears. However, unlike spears, clubs do no Pierce Damage. Clubs make up for their lack in speed by having a high base damage.

Legendary Clubs

There are 25 legendary clubs:

Epic Clubs

Notice: all epic clubs require the character to have a certain level of Strength and Dexterity, with the exception of Arcane Purifier which also requires 200 Intelligence.

There are 38 epic clubs:

Name Level Damage STR DEX
Arcadion Judgment 37 147 ~ 171 416 132
Arcane Purifier (Set) 22 11 ~ 17 200 77
Blackrock Mallet 26 63 ~ 89 266 77
Blight 35 125 ~ 151 392 128
Bludgeon of True Sight (Set), IT[1] 35 195 ~ 221 - -
Bristlebash 7 27 ~ 42 106 57
Cerberus' Bone, IT 30 78 ~ 97 306 82
Doom Herald 31 105 ~ 127 356 122
Hammer of the Sun 35 131 ~ 160 392 128
Hand of Kairos 14 36 ~ 50 170 65
Kalar's Convincer 34 114 ~ 139 374 125
Kiss of Lethe, IT 31 75 ~ 91 306 82
Lei Gong's Winged Mace 22 53 ~ 70 234 73
Lycergus' Wisdom 15 36 ~ 54 170 65
Melon Hammer 37 140 ~ 160 416 132
Might of Brennus 11 31 ~ 54 138 61
Plague Feast 17 39 ~ 54 202 69
Quicksilver Bludgeon 21 46 ~ 61 234 73
Ramses' Scepter (Set) 17 39 ~ 58 202 69
Ravager 25 62 ~ 82 266 77
Reginn's Hammer, R[2] 42 92 ~ 124 337 87
Santa's Cane (Set), IT 35 176 ~ 197 - -
Scepter of the Sphinx (Set) - - - -
Sciron's Thanks, R 41 85 ~ 115 329 86
Shadesong (Set) 35 130 ~ 153 404 130
Shatterbone 25 62 ~ 82 266 77
Skögul, R 54 153 ~ 207 531 112
Skullcrusher 40 154 ~ 183 416 132
Smith's Hammer 6 27 ~ 38 106 57
Sorrowbringer 33 108 ~ 137 356 122
Soul Feast 11 30 ~ 46 138 61
Surge of the Tempest (Set) 34 123 ~ 144 386 127
Tear of Ymir, R 43 93 ~ 126 337 87
The Foreman, IT 29 80 ~ 105 306 82
Thump 31 100 ~ 120 336 122
Warden's Wrath (Set) - - - -
Widowmaker 22 53 ~ 70 234 73
Zealot's Maul 18 39 ~ 58 202 69
  1. This item has been added in Immortal Throne expansion.
  2. This item has been added in Ragnarök DLC.

Monster Common and Infrequent Clubs

Tier Name Monster Act
3 Cyclops Club Polyphemus I
- Folg - -
- Ichthian Whomper Ichthian III
- Rancor - -

Common Clubs

Act I

Tier Club Damage STR DEX
0 Torch 3 ~ 9 + 5-10 Fire 50 50
1 Pine Club 6 ~ 17 41 25
1 Ash Club 8 ~ 21 45 30
1 Oak Club 10 ~ 24 54 35
2 Copper Ball Mace 11 ~ 26 64 45
2 Bronze Ball Mace 13 ~ 28 72 50
2 Iron Ball Mace 15 ~ 31 82 54
3 Copper Notched Mace 17 ~ 32 106 57
3 Bronze Notched Mace 19 ~ 34 114 58
3 Iron Notched Mace 20 ~ 35 122 59
4 Pine Spiked Club 23 ~ 33 138 61
4 Ash Spiked Club 25 ~ 36 145 62
4 Oak Spiked Club 27 ~ 38 152 63
5 Bronze Ringed Mace 28 ~ 43 174 65
5 Copper Ringed Mace ?? ?? ??
5 Iron Ringed Mace ?? ?? ??
  1. Mallet
  2. Heavy Mace
  3. Bacalus
  4. Studded Mace
  5. War Mallet
  6. Edged Mace
  7. Hammer
  8. Bludgeon
  9. War Hammer
  10. Flanged Mace
  11. Bladed Mace
  12. Cyclopean Cudgel
  13. Rhopalon
  14. Maul
  15. Heavy Bludgeon
  16. Star Mace
  17. Dragon Mace
  18. Petrified Cudgel
  19. Razor Mace
  20. Greater War Hammer
  21. Battle Sledge
  22. Spiked Mace
  23. Scorpion Mace
  24. Pharaonic Mace

Act IV Clubs

  1. Scepter
  2. Sfyri
  3. Bactrian Claw
  4. Leschi
  5. Luristan Hammer
  6. Assyrian Cudgel
  7. Etruscan Mace
  8. War Maul
  9. Stygian Scepter

Act V Clubs

  1. Studded Maul
  2. Scandian Hammer
  3. Rune Mace
  4. Celtic Sledge
  5. Stone Mallet
  6. Vanaheim Cudgel
  7. Titan Maul
  8. Rune Hammer
  9. Aesir War Club


Skills that require a club

The Concussive Blow passive skill in the Defense Mastery requires a club-type weapon to be wielded in order for the passive skill to have a chance to occur.

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