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Bleeding Damage is a Damage over Time type. It is reduced by Bleeding Resistance.

Bleeding Damage dealt as Damage over Time (DoT). Bleeding is not considered an Elemental Damage. Like Poison Damage, Bleeding Damage increase by 10% per 50 Dexterity ( in Titan Quest: Anniversary Edition ). Also its effectiveness can be increased via skills and items.

Both the Rogue Mastery and the Hunting Mastery have several skills to inflict and increase Bleeding Damage.