Each enemy hit has a chance of triggering an adrenaline rush that boosts life regeneration.
Notes[]
Progression[]
Level
|
Skill Potency
|
1
|
5% Chance to Be Used
12 Second(s) Duration
+5 Health Regeneration per Second
|
2
|
5% Chance to Be Used
12 Second(s) Duration
+8 Health Regeneration per Second
|
3
|
5% Chance to Be Used
12 Second(s) Duration
+11 Health Regeneration per Second
|
4
|
5% Chance to Be Used
12 Second(s) Duration
+14 Health Regeneration per Second
|
5
|
5% Chance to Be Used
12 Second(s) Duration
+17 Health Regeneration per Second
|
6
|
5% Chance to Be Used
12 Second(s) Duration
+19 Health Regeneration per Second
|
7
|
5% Chance to Be Used
12 Second(s) Duration
+21 Health Regeneration per Second
|
8
|
5% Chance to Be Used
12 Second(s) Duration
+24 Health Regeneration per Second
|
9
|
5% Chance to Be Used
12 Second(s) Duration
+26 Health Regeneration per Second
|
10
|
5% Chance to Be Used
12 Second(s) Duration
+28 Health Regeneration per Second
|
11
|
5% Chance to Be Used
12 Second(s) Duration
+30 Health Regeneration per Second
|
12
|
5% Chance to Be Used
12 Second(s) Duration
+33 Health Regeneration per Second
|
Ultimate Levels
|
Skill Potency
|
13
|
5% Chance to Be Used
12 Second(s) Duration
+35 Health Regeneration per Second
|
14
|
5% Chance to Be Used
12 Second(s) Duration
+38 Health Regeneration per Second
|
15
|
5% Chance to Be Used
12 Second(s) Duration
+41 Health Regeneration per Second
|
16
|
5% Chance to Be Used
12 Second(s) Duration
+45 Health Regeneration per Second
|
Related Items[]